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High Rise

  • High Rise

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  • The Tower


    The Survivors have made their way up here to investigate just how damaged Sydney was, and what they found was anything but pleasing. The city was merely a repeat of every other Infected stronghold they had found; worn, weathered and war-torn. The elevator that the team rode on to get up Centrepoint tower has broken down, as has the rest of the structure’s power. Now immersed in a veil of darkness, the Survivors must find an emergency generator hidden somewhere inside to spur the power to life, and allow them to escape. It makes one heck of a racket, though.
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    Spirit of Austra...
    Sat Jul 24, 2010 4:39 am
    Poker Face View latest post
  • The City


    Centrepoint Tower has been conquered, but that was just the beginning of the Survivors’ worries. The city they once thought would be easy to traverse through has turned out to be a giant labyrinth. Suspended highways snake together, tall glass buildings cast formidable shadows, and each corner seems to have an Infected hiding behind it. The flecks of confidence the Survivors held so dear are beginning to slip through their fingers as they lose themselves in what is left of the once great city. There’s also the danger of a new kind of Infected, the Crawler, that hangs from the ceiling, and drops upon you when you least expect it.
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  • The Harbour


    Halfway there, and the Survivors are beginning to grow weary with each passing step. The city didn’t look nearly as big as it was, and the team is more than happy to be out of the thick, confusing mess of reflective glass and entwining highways. The harbour is in sight, and it houses some nasty Infected, and some equally horrible aquatic zombies. Fall into the water, and you’ll surely be torn to shreds by the Divers lurking below the murky bay’s surface. The teeth on those things could smash a car to pieces. Will they live to make it to a lively looking carnival by the docks?
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  • The Carnival


    A dangerous trek through a once happy place must be braved before safety can be reached. The rides, scattered food, and various different colourful attractions lay a blanket of false hope, but beneath it hides the harsh reality of the Infection. Beware of those who hold the disease; they believe you are spoiling their wonderful day out as they wait for the abandoned rides to shudder to life once more. Be warned; the Mimic, a ‘monkey-see, monkey-do’ kind of Infected roams through the wilting stalls. They imitate the voice of a Survivor, drawing others blindly towards them, or the cry of another Infected. They don’t appear to be Infected, so watch out. These sly creatures will lure you away from your team, and then swiftly rip out your throat.
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  • Bridge Finale


    At last, a way out of the hell-hole Sydney has become has been found. The Harbour Bridge rises high above the waterfront, showering the city in its everlasting glory while its people fall to an incurable disease. It’s up to the Survivors to climb to the top of the bridge, fighting of the endless waves of hordes who pursue them, and call for help. The helicopter they’ve seen circling the city might notice them, if they just cry loud enough.
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